Tuesday, August 2, 2016

The Campo Bello story

In the winter of 2014, my two sons were going to a Boy Scout weekend to work on several Merit Badges. One was on game design. I helped them work on some of the prerequisites, and was intrigued by the process. I had played games my whole life; but had never thought about how they were constructed (the phrase "game mechanics" was completely new to me). During the 45-minute drive to the location of the Boy Scout weekend, my mind began to drift and I started thinking about shapes, and moves, and jumps. After I dropped off the boys, I went to a nearby diner for breakfast and began to take notes. That day, a game started to take shape. It took two more years, numerous prototypes, dozens of hours of playtesting, and input from countless friends and relatives - for Campo Bello to become what it is. If I had had any idea...

No comments:

Post a Comment